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GameGen-O is the first diffusion transformation model tailored for generating open-world video games. The model enables high-quality, open-domain generation by simulating multiple features of game engines, such as innovative characters, dynamic environments, complex actions, and diverse events. Additionally, it provides interactive controllability, allowing gameplay simulation. The development of GameGen-O involved a comprehensive data collection and processing effort from scratch, including building the first open world video game dataset (OGameData), efficiently sorting, scoring, filtering and decoupling titles through a proprietary data pipeline. This powerful and extensive OGameData forms the basis of the model training process.
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