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ProtoMotions is a project dedicated to creating virtual agents for interactive physics simulations. It supports IsaacGym and IsaacSim, and is built on Hydra and OmegaConfig, making configuration combinations simple. This project provides a platform for researchers and developers to develop and test physics-based character animation techniques. It can be used not only for academic research, but also in fields such as games, movies, and virtual reality.
Champ is a generative model for generating 3D object shapes that combines implicit functions and convolutional neural networks to generate high-quality, diverse, and realistic 3D shapes. It can generate various categories of shapes, including animals, vehicles, and furniture.
InsActor is a character control system based on physics simulation. It can drive characters to complete various interactive tasks in complex environments through natural language instructions. The system uses conditional and adversarial diffusion models for multi-level planning, and is combined with low-level controllers to achieve stable and robust control. It has the advantages of smooth control and natural interaction, and is suitable for application scenarios such as creative content generation, interactive entertainment, and human-computer interaction.
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